Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments (Paperback)
A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments (Paperback)
Artigo n.º: 63998252

Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual

Artigo n.º: 63998252

XOF 47002

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O que se Destaca

Comprehensive Coverage
Delivers a thorough exploration of essential mathematics tailored for game programming and graphics, ensuring readers grasp complex concepts crucial for developing immersive 3D environments.
Practical Applications
Focuses on real-world applications of mathematical concepts in game development, empowering readers to effectively implement theories in their programming and rendering projects.
User-Friendly Format
Designed in an approachable paperback format, making it accessible for both beginners and experienced developers looking to refine their mathematical skills in a convenient manner.

Detalhes do produto

Get the best deals on Mathematics for Game Programming & Computer Graphics at Ubuy Guinea-Bissau GLOBAL. Explore the essential mathematics for 3D virtual environments in this paperback book.
  • A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics through examples
  • Teaches how to build and manipulate 3D animated environments using Python, Pygame, and PyOpenGL
  • Covers the development of vertex and fragment shaders in OpenGL shader language to improve rendering speed
  • Focuses on exploring basic trigonometry and its relevance in 3D environments
  • Includes practical exercises to apply vectors and matrices for moving, orienting, and scaling 3D objects
  • Designed for programmers seeking to enhance their 3D mathematics skills in computer graphics and games
Book formatPaperback
Fiction/nonfictionNon-Fiction
GenreComputing & Internet
Publication dateNovember, 2022
Pages444
EditionStandard Edition
PublisherPackt Publishing
Original languagesEnglish
LanguageEnglish
Edu focusMath & Counting
Educational levelHigh School
Assembled product dimensions (l x w x h)7.50 x 0.90 x 9.25 in (19.1 x 2.3 x 23.5 cm)
Assembled product weight1.67 lb (760 grams)
Bisac subject headingComputers

Quem Deverá Comprar?

Suitable For
  • Game Developers

    Ideal for individuals involved in game development needing a strong foundation in 3D mathematics and graphics rendering.

  • Computer Science Students

    Beneficial for students aiming to understand the application of mathematics in programming and graphics for their coursework.

  • 3D Graphics Artists

    Useful for artists who want to enhance their technical skills in mathematics for better integration with development teams.

Not Suitable For
  • Beginners in Math

    Not suitable for people with minimal mathematical background, as it dives deep into complex mathematical concepts.

DESCRIÇÃO DO PRODUTO

Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments (Paperback)

About This Item

Are you an aspiring game developer or computer graphics enthusiast? Look no further! Introducing "Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments," a comprehensive guide to mastering the mathematical concepts behind game development and computer graphics. Whether you're a beginner or an experienced developer, this book is packed with valuable knowledge and insights that will help you take your skills to the next level. From understanding the fundamentals of 3D modeling and animation to implementing advanced computer graphics techniques, this book covers it all. Delve into the world of game development and learn the mathematical algorithms behind game AI and real-time rendering. Discover how to create engaging virtual reality and augmented reality experiences.

Unlock the secrets of game engine optimization and gain a deep understanding of game asset creation and management. But that's not all! This book also explores other crucial aspects of game development, such as multiplayer game programming, network programming, game audio design, and user interface design. Learn how to effectively monetize your games and master the art of game marketing and promotion. Written by industry experts, "Mathematics for Game Programming and Computer Graphics" is a must-have resource for anyone looking to enter the exciting world of game development or enhance their existing skills. With its practical examples and clear explanations, this book will guide you through the intricate world of programming and graphics, empowering you to create stunning, immersive gaming experiences. Don't miss out on this opportunity to expand your knowledge and bring your game development dreams to life.

Get your hands on "Mathematics for Game Programming and Computer Graphics" today!.

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Penny de Byl All Books Editorial Review

Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments (Paperback) provides a comprehensive guide that is crucial for anyone interested in the computing and internet sectors. The book spans 444 pages and addresses significant topics pertinent to high school educational levels, making complex concepts approachable. With its publication date in November 2022, it reflects updated practices in the field. Readers appreciate the clear explanations that aid in understanding how mathematics directly applies to game programming and graphics development, enhancing the gaming experience and technical skillsets.

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Prós

  • Comprehensive guide for game programming
  • Clear explanations of complex concepts
  • Targets high school educational level
  • Updated practices relevant to the industry
  • Well-structured for computing enthusiasts

Contras

  • Book may be too technical for some beginners

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